

Gambit
0.00%
Win Rate
0.00%
Pick Rate
0.00%
Ban Rate
Hero Overview
Charming and free-spirited, Remy LeBeau manipulates kinetic energy with unmatched skill. With a flick of his wrist, his charged playing cards become explosive projectiles for foes or heal his allies through kinetic shifting. When the charismatic Gambit lights up the battlefield, he always plays to win!
Team: X_men, Mutants
Available Skins
Hero Stats
Health275
Difficulty4
Movement Speed600
Abilities
Extra Details
Kinetic Cards
Launch three kinetic-charged cards in an arc ahead. Each card detonates on impact, creating a single-target explosion that damages enemies and heals allies.Extra Details
- Key: Left Click
- Ammo: 21
- Casting: Projectile that fires in a straight trajectory
- Fire Rate: 0.45s per round
- Card Damage: 20 damage per round
- Card Healing: 28 health per round
- Critical Hit: No
- Maximum Distance: 60m
- Projectile Speed: 150 m/s
- Cards Launched Per Unleash: 3 cards per unleash
- Angle Between the Side Cards and the Center Card: 2°
Hand Reorder
Draw a fresh deck, shuffle, and reload ammo.Extra Details
Bayou Bash
Channel kinetic energy into the bo staff, then slam it into the ground after a sweeping strike, creating a shockwave that damages nearby enemies and heals allies. Follow up Cajun Charge with Big Easy Impact to sprint forward while striking with the bo staff, triggering three kinetic explosions along the path.Extra Details
- Key: Right Click
- Range: 5m spherical radius
- Damage: 25 per field
- Casting: Dash
- Healing: To allies and self: 25/hit
- Cooldown: 2 charges, with each charge taking 8s to recharge
- Dash Distance: 12m
- Big Easy Impact:
- Spell Field Range: 5m spherical radius
- Spell Field Generation Interval: 0.1
- Spell Field Generation Quantity: 3
Cajun Charge
Side-step forward with bo staff in hand, dashing a short distance.Extra Details
- Key: Shift
- Casting: Dash
- Cooldown: 2 charges, with each charge taking 12.5s to recharge.
- Dash Duration: 8m
Big Easy Impact
Follow up Cajun Charge with a forward sprint while striking with the bo staff, triggering three kinetic explosions along the path.Extra Details
Healing Hearts
Conjure a Heart card by consuming one stack of Sleight of Hand to Heal and switch to the Healing Hearts deck.Extra Details
- Key: E
- Cooldown: 4 charges, with each charge taking 8s to recharge.
- Self Healing: Heal 20 health per second within duration
- Special Effect: Within the duration, consume one stack of Sleight of Hand to use Bridge Boost and Purifying Pick-Up.
- Maximum Duration: 6s
Bridge Boost
While Healing Hearts deck is active, trigger Flush Empowerment to card spring and fire a full deck forward. Cards bounce between allies on impact, granting Health and a Healing Boost.Extra Details
- Key: E
- Casting: Projectile that fires in a straight trajectory.
- Healing: 50 damage per round
- Duration: 4s
- Special Effect: The projectile automatically tracks allies and will bounce between allies on impact.
- Projectile Speed: 120m/s
- Healing Boost Ratio: 0.15
- Max Number of Ricochets: 6
Purifying Pick-up
While Healing Hearts deck is active, trigger Raise Empowerment to launch a cluster of cards in an arc ahead. Explosions heal nearby allies and Purify them.Extra Details
- Key: F
- Casting: Projectile that generates a spell field upon impact.
- Special Effect: The spell field applies Purify to allies upon impact. This can take effect on allies a maximum of 2 times and on himself once.
- Maximum Distance: 15m
- Projectile Speed: 100 m/s
- Spell Field Range: 5m spherical radius
- Spell Field Healing: 70 per field
- Number of Generated Projectiles: 10
Breaking Spades
Conjure a Spade card by consuming one stack of Sleight of Handto gain a Damage Boost and switch to the Breaking Spades deck.Extra Details
- Key: F
- Cooldown: 4 charges, with each charge taking 8s to recharge
- Special Effect: Within the duration, consume one stack of Sleight of Hand to use Explosive Trick and Bidding Barrage
- Maximum Duration: 6s
- Self Damage Boost: 15%
Explosive Trick
While Breaking Spades deck is active, trigger Flush Empowerment to fire a full set of cards forward. Cards explode on impact, dealing damage while inflicting Reduced Healing.Extra Details
- Key: F
- Damage: 70
- Casting: Projectile that generates a spell field upon impact
- Projectile Speed: 150 m/s
- Spell Field Range: 5m spherical radius
- Reduced Healing Ratio: 0.25
- Reduced Healing Duration: 4s
Bidding Barrage
While Breaking Spades deck is active, trigger Raise Empowerment to scatter cards in an arc in all directions. Explosions damage enemies and Launch them up.Extra Details
- Key: E
- Damage: 70
- Casting: Projectile that generates a spell field upon impact
- Special Effect: Launch enemies up on hit, which can take effect only once.
- Maximum Distance: 15m
- Projectile Speed: 100 m/s
- Spell Field Range: 5m spherical radius
- Number of Projectiles: 10
Ragin' Royal Flush
Lock onto an ally within sight and unleash multiple Aces that heal and Purify. Both enter the Kinetic Transfer state, granting increased Movement Speed and Jump Boost, while enhancing attacks with additional single-target explosive damage and providing the ally with Ultimate Ability Charge Acceleration.Extra Details
- Key: Q
- Range: Cone shape spell field, angle range: 110°, length: 40m
- Casting: Targeted
- Energy Cost: 4300
- Special Effect: Gambit and the targeted ally receive the Purify and Jump Boost effect.
- One-Time Healing: 100
- Healing over time: 75/s
- Spell Field Duration: 10s
- Enhanced Damage Ratio: 20%
- Damage Trigger Interval: 0.5s
- Movement Speed Boost Ratio: 50%
- Ultimate Abilities Charge Acceleration Ratio: 30%
Ace Of Aces
Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay.Extra Details
- Key: Passive
- Team-Up Bonus: 5% Healing Boost