
Marvel Rivals Finally Explains Its Matchmaking System (EOMM Rumors Addressed!)
Marvel Rivals finally explains its controversial matchmaking system! Discover how the 'filling' algorithm works, why EOMM rumors were denied, and what this means for Ranked and Competitive play.
Marvel Rivals has officially revealed how its matchmaking system works after months of heated debate in the community. The announcement came on August 21, 2025 via the official Marvel Rivals YouTube channel, finally tackling long-standing rumors about the use of EOMM (Engagement-Oriented Matchmaking).
👉 Here’s a breakdown of how matchmaking actually functions and what it means for Ranked and Competitive play!
⚙️ How the Matchmaking Algorithm Works
According to the video and dev commentary:
- Players are matched using node selections, team composition, and competitive score.
- The longer you wait in queue, the wider the system expands its search across higher and lower ranks.
- Once a match is found, teams are arranged by competitive scores to keep things balanced.
This algorithm is described as a “filling” system — unconventional, but designed to speed up queue times and avoid lopsided games.
However, this can create outliers, where some players face opponents far above or below their actual skill level.
🧩 Team Composition & Restrictions
Team matchmaking rules also play a big role:
- You will only face teams of similar party size.
- Odd party splits (e.g., 3-2-1 vs. 3-1-1-1) may still occur, in which case solo player scores matter most in balancing.
- At higher ranks, 4-player and 6-player queues are restricted to prevent extremely long wait times.
Factor | Impact on Matchmaking |
---|---|
Competitive Score | Determines balance between teams |
Queue Time | Expands rank search range the longer you wait |
Party Size | Matches you against groups of similar size |
Rank Restrictions | Prevents unfair 4-6 stacks in high ranks |
❌ Addressing the EOMM Allegations
Since launch, fans accused Marvel Rivals of using EOMM to manipulate win/loss streaks and maximize retention. The dev team has denied this multiple times — including during a Rivals Assembled interview on August 11 and later via their X account.
The latest video clarified:
- Rivals does not use EOMM.
- Reports of win/loss streaks likely stem from rank boundaries and the filling algorithm, not forced outcomes.
This revelation is a double-edged sword: some players appreciate the transparency, while others remain skeptical of the devs’ reasoning.
🎮 What This Means for Ranked & Esports
For Ranked play, the devs hope this clears the misconception that games were rigged. Instead, streaks are likely caused by boundary players performing above or below expectations.
For the esports scene, this change has minimal impact, since competitive play already runs on stricter rulesets.
Ultimately, the devs’ choice of a filling matchmaking system prioritizes shorter queue times over perfect skill parity. Whether this reduces community frustration or shifts it to another issue remains to be seen.
✅ Final Thoughts
Marvel Rivals’ explanation of its matchmaking system is a landmark moment for the community. By openly stating that EOMM is not in use and breaking down how the filling algorithm works, the devs have shown rare transparency — but whether players accept it is another story.
🔥 Stay tuned on MRivals.GG for in-depth breakdowns, upcoming patch insights, and competitive strategies that will help you climb the Ranked ladder with confidence!