

The Thing
49.64%
Win Rate
22.11%
Pick Rate
3.38%
Ban Rate
Hero Overview
Benjamin J. Grimm is unquestionably the rock star of any team he's on. Always at the forefront of the fight, the Thing shields his allies with his unbreakable form, selflessly fending off any harm that comes their way.
Team: Fantasticfour
Available Skins
Hero Stats
Health700
Difficulty1
Movement Speed6
Abilities

Unyielding Will
Immune to launch-up, knock-back, and other displacement effects.Extra Details
- Key: PASSIVE
- Special Effect: Immune to launch-up, knock-back, and other displacement effects

Rocky Jab
Rapidly punch forward.Extra Details
- Attack Interval: Double strike 0.33s between attacks, 1s between sets.
- Attack Range: 4m
- Casting: Single-cast Spell Field
- Damage: Double strike, 40 per hit
- Key: Left Click

Stone Haymaker
Deliver a devastating Heavy Blow. Can Knock Down flying enemies.Extra Details
- Attack Range: 8m
- Casting: Single-cast Spell Field
- Damage: 90
- Key: Right Click
- Special Effect: Move forward 3 meters while punching, gaining 50 Bonus Health during skill activation ; once hit, this ability can knock down flying enemies to the ground.

Yancy Street Charge
Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities.Extra Details
- Cooldown: 10s
- Damage: Charge: 30; ground slam: 20; immobilization zone: 15 per/s
- Duration: 5s
- Key: SHIFT
- Movement Boost: 100%
- Special Effect: Gain 200 Bonus Health during skill activation
- Spell Field Range: Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field

Embattled Leap
Jump toward your ally and apply damage reduction to both of you.Extra Details
- Casting: Targeted
- Cooldown: Basic Cooldown 3s, with a charge of 10s per use
- Key: E
- Maximum Distance: 20m
- Special Effect: Apply a 25% damage reduction effect to self and target ally for 3s

Clobberin' Time
Use immense power to launch all enemies in front of you into the air.Extra Details
- Damage: 100
- Energy Cost: 2800
- Key: Q
- Range: Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m
- Special Effect: Stun duration 2.5s

Cooperative Comrades
The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team. This formidable force bolsters Human Torch, The Thing, and Mister Fantastic, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health.Extra Details
- Bonus Health Growth: Generate 5 Bonus Health per 0.1s
- Bonus Max Health: 100
- Cooldown: 25s
- Duration: 5s
- Key: C

Battle Blitz
Jump toward an enemy and apply damage reduction to self.Extra Details

Flying Thing
Human Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities.Extra Details
- Cooldown: Successfully interacted: 30s; fail to interact: 3s
- Damage: Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
- Flight Speed: 15m/s
- Key: X
- Launch Up Range: A cylindrical spell field with a radius of 8m and a height of 1m
- Maximum Distance: 20m
- Maximum Flight Duration: 8s
- Mobility Abilities Disabling Range: A cylindrical spell field with a radius of 8m and a height of 8m
- Slam Down Initial Horizontal Velocity: 15m/s