The Thing portrait
The Thing logo

The Thing

Vanguard
49.64%

Win Rate

22.11%

Pick Rate

3.38%

Ban Rate

Hero Overview

Benjamin J. Grimm is unquestionably the rock star of any team he's on. Always at the forefront of the fight, the Thing shields his allies with his unbreakable form, selflessly fending off any harm that comes their way.

Team: Fantasticfour

Available Skins

Hero Stats

Health700
Difficulty1
Movement Speed6

Abilities

Unyielding Will icon

Unyielding Will

Immune to launch-up, knock-back, and other displacement effects.
passive

Extra Details

  • Key: PASSIVE
  • Special Effect: Immune to launch-up, knock-back, and other displacement effects
Rocky Jab icon

Rocky Jab

Rapidly punch forward.
weapon

Extra Details

  • Attack Interval: Double strike 0.33s between attacks, 1s between sets.
  • Attack Range: 4m
  • Casting: Single-cast Spell Field
  • Damage: Double strike, 40 per hit
  • Key: Left Click
Stone Haymaker icon

Stone Haymaker

Deliver a devastating Heavy Blow. Can Knock Down flying enemies.
weapon

Extra Details

  • Attack Range: 8m
  • Casting: Single-cast Spell Field
  • Damage: 90
  • Key: Right Click
  • Special Effect: Move forward 3 meters while punching, gaining 50 Bonus Health during skill activation ; once hit, this ability can knock down flying enemies to the ground.
Yancy Street Charge icon

Yancy Street Charge

Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities.
normal

Extra Details

  • Cooldown: 10s
  • Damage: Charge: 30; ground slam: 20; immobilization zone: 15 per/s
  • Duration: 5s
  • Key: SHIFT
  • Movement Boost: 100%
  • Special Effect: Gain 200 Bonus Health during skill activation
  • Spell Field Range: Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field
Embattled Leap icon

Embattled Leap

Jump toward your ally and apply damage reduction to both of you.
normal

Extra Details

  • Casting: Targeted
  • Cooldown: Basic Cooldown 3s, with a charge of 10s per use
  • Key: E
  • Maximum Distance: 20m
  • Special Effect: Apply a 25% damage reduction effect to self and target ally for 3s
Clobberin' Time icon

Clobberin' Time

Use immense power to launch all enemies in front of you into the air.
ultimate

Extra Details

  • Damage: 100
  • Energy Cost: 2800
  • Key: Q
  • Range: Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m
  • Special Effect: Stun duration 2.5s
Cooperative Comrades icon

Cooperative Comrades

The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team. This formidable force bolsters Human Torch, The Thing, and Mister Fantastic, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health.
normal

Extra Details

  • Bonus Health Growth: Generate 5 Bonus Health per 0.1s
  • Bonus Max Health: 100
  • Cooldown: 25s
  • Duration: 5s
  • Key: C
Cosmic Fastball icon

Cosmic Fastball

Wolverine, Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward.
normal

Extra Details

  • Casting: Targeted
  • Cooldown: 3s when not thrown, 15s when thrown
  • Key: Z
  • Maximum Distance: 20m
Battle Blitz icon

Battle Blitz

Jump toward an enemy and apply damage reduction to self.
normal

Extra Details

    Flying Thing icon

    Flying Thing

    Human Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities.
    normal

    Extra Details

    • Cooldown: Successfully interacted: 30s; fail to interact: 3s
    • Damage: Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
    • Flight Speed: 15m/s
    • Key: X
    • Launch Up Range: A cylindrical spell field with a radius of 8m and a height of 1m
    • Maximum Distance: 20m
    • Maximum Flight Duration: 8s
    • Mobility Abilities Disabling Range: A cylindrical spell field with a radius of 8m and a height of 8m
    • Slam Down Initial Horizontal Velocity: 15m/s