

The Punisher
44.73%
Win Rate
10.83%
Pick Rate
0.86%
Ban Rate
Hero Overview
Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!
Team: Marvelknights
Available Skins
Hero Stats
Health300
Difficulty1
Movement Speed6
Abilities
The Punisher Switches Main Weapon
Extra Details
The Punisher Reloads
Extra Details
Warrior's Gaze
Retain vision of enemies that disappear from view for a short duration.Extra Details
- Key: Passive
- Range: 30m spherical radius
- Duration: 3s
- Special Effect: Retain vision of enemies that disappear from view for a short duration
Unyielding Resolve
Attack nearby enemies to restore health.Extra Details
Adjudication
Fire at enemies with Adjudication, his Automatic Rifle.Extra Details
- Key: Left Click
- Ammo: 40
- Damage: 19 damage per round
- Casting: Rapid-fire projectile
- Fire Rate: 10 rounds per second
- Critical Hit: Yes
- Damage Falloff: Falloff begins at 20m, decreasing to 85% at 40m
- Crosshair Spread Radius (at 10m): Up to a 0.075m radius.
Scourge Grenade
Throw a smoke grenade forward to Block Enemies' Vision and leap backward.Extra Details
- Key: Right Click
- Range: 5m spherical radius
- Damage: 45
- Casting: Projectile with an arced trajectory
- Cooldown: 8s
- Special Effect: Create a temporary smokescreen that obstructs vision
- Projectile Speed: 40 m/s
- Backward Jump Distance: 9m
Deliverance
Fire at enemies with Deliverance, his Shotgun.Extra Details
- Key: Left Click
- Ammo: 8
- Damage: 10 damage per round
- Casting: Shotgun projectiles that hit instantly
- Fire Rate: 1.43 rounds per second
- Critical Hit: Yes
- Damage Falloff: Falloff begins at 8m, decreasing to 40% at 15m
- Bullets Fired Each Cast: 16
- Crosshair Spread Radius (at 10m): 0.6m
Vantage Connection
Launch a hook to generate a cable that enables Punisher to move rapidly by pressing {Interactive}.Extra Details
- Key: SHIFT
- Casting: Dash
- Cooldown: 20s
- Dash Speed: 25 m/s
- Cable Length: 5m - 35m
- Cable Attachment Angle: 20° - 160°
Connection Glide
(Press F key for swift movement.)Extra Details
Culling Turret
Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage.Extra Details
- Key: E
- Ammo: 200
- Damage: 10 damage per round
- Casting: Rapid-fire projectiles that create a spell field upon impact
- Cooldown: 20s
- Fire Rate: 12.5 rounds per second
- Turret Health: 600
- Explosion Range: 3m spherical radius
- Explosion Damage: 10 damage per round
- Crosshair Spread Radius (at 10m): Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
Culling Turret Fire
Extra Details
Final Judgement
Unleash two gatling guns and missiles to attack enemies.Extra Details
- Key: Q
- Ammo: Infinite
- Damage: 50
- Casting: Rapid-fire projectiles that hit instantly and have a tracking trajectory
- Duration: 10s
- Fire Rate: 33.33 rounds per second
- Energy Cost: 3700
- Gatling Gun:
- Critical Hit: Yes
- Damage Falloff: Falloff begins at 20m, decreasing to 70% at 40m
- Projectile Speed: 60 m/s
- Slow Rate While Idling: -10%
- Interval Between Volleys: 3s
- Maximum Locking Distance: 40m
- Slow Rate While Shooting: -30%
- Interval Between Missiles: 0.3s
- Shoulder-mounted Missiles:
- Crosshair Spread Radius (at 10m): Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
- Maximum Number of Missiles Per Volley: 8
- Maximum Number of Locked-on Missiles Per Target: 3