

Jeff The Land Shark
46.81%
Win Rate
21.75%
Pick Rate
0.39%
Ban Rate
Hero Overview
Most land sharks are vicious creatures of the deep... but not Jeff! This adorable and mischievous little guy brings joy and healing to every battle. But if the tide turns, Jeff can morph into a voracious beast, capable of swallowing an army of foes in a single gulp!
Team: Avengers
Available Skins
Hero Stats
Health250
Difficulty1
Movement Speed6
Abilities

Joyful Splash
Unleash a splash that damages enemies and heals allies.Extra Details
- Key: Left Click
- Ammo: 100
- Damage: 70/s
- Casting: Rapid-fire, delayed projectile
- Fire Rate: 20 rounds per second
- Damage Falloff: Damage falloff starts at 20m to a maximum of 65% at 40m
- Healing Amount: 130/s
- Projectile Speed: 100m/s

Aqua Burst
Launch a high-speed water sphere that bursts upon impact, dealing damage to enemies within range. Direct hits Launch Up enemies.Extra Details
- Key: Right Click
- Range: 3m spherical radius
- Damage: Projectile Damage: 25 damage per round, Spell Field Damage: 45 damage per cast
- Casting: Single-cast projectile with delayed impact that also generates a spell field
- Cooldown: 3 charges, with each charge taking 3s to recharge
- Fire Rate: 1.75 rounds per second
- Critical Hit: No
- Damage Falloff: Falloff begins at 1m, decreasing to 50% at 3m (projectile damage has no falloff)
- Special Effect: Direct hits can launch enemies up
- Projectile Speed: 100m/s

Healing Bubble
Spit a bubble that heals the ally who collects it, granting them Healing and Movement Boost.Extra Details
- Key: E
- Casting: Summons
- Cooldown: 3 charges, with each charge taking 6s to recharge
- Duration: 180s
- Buff Duration: 4s
- Healing Boost: 15%
- Healing Amount: 30/s
- Movement Boost: 60%
- Special Effect: Touching the bubble will immediately activate its effect

Hide And Seek
Dive into the scene with only his dorsal fin exposed, granting himself a Movement Boost. Jeff can heal while submerged and gains the wall-crawl ability.Extra Details
- Key: SHIFT
- Casting: Instant Cast
- Energy Cost: 20/s
- Healing Amount: 35/s
- Maximum Energy: 120
- Movement Boost: 60%
- Special Effect: During the dive, gain Unstoppable, healing over time, and a Movement Boost, while Jeff's hitbox is reduced
- Energy Recovery Speed: 15/s

It's Jeff!
Deep dive into the scene and leave behind a healing water zone for allies. Upon resurfacing, swallow both enemies and allies within range, activating Hide and Seek for a brief duration before ejecting the swallowed heroes forward. Excess healing converts to Bonus Health.Extra Details
- Key: Q
- Range: 10m radius,5m high cylindrical spell field
- Damage: 25/s
- Casting: Targeted
- Duration: 6s
- Energy Cost: 4500
- Healing Amount: 225/s
- Special Effect1: After swallowing allies and enemies, Jeff will deal damage to enemies and heal allies for the duration of the effect, during which they will also benefit from Hide and Seek
- Special Effect2: It's Jeff! (Ultimate Ability) leaves an 8m radius Healing Pool at the point of activation that heals allies within range by 100/s. Healing Pool lasts for 8s
- Bonus Health (Ally): Overflow healing on swallowed allies grants 45 Health per second as Bonus Health, up to 150

Oblivious Cuteness
Reduce damage taken from critical hits.Extra Details
- Key: Passive
- Critical Hit Damage Reduction: 70%

Frozen Spitball
Luna Snow infuses ice energy into , who then can tap into the ice energy to power up abilities at will.Extra Details
Extra Details
- Key: C
- Range: Up to 12m
- Casting: Targeted
- Damage Reduction: 35%

Snow Splash
Unleash a damaging splash. This ability can paint the ground.Extra Details

Frost Burst
Launch a high-speed snowball that bursts upon impact, dealing damage to enemies within range. This ability can paint the ground.Extra Details

Blasting Bubble
Spit a bubble that explodes after a short delay, dealing damage; using this Ability can paint the ground.Extra Details

Hide And Seek
Dive into the scene with only his dorsal fin exposed, granting himself a Movement Boost. Jeff can heal while submerged and gains the wall-crawl ability.Extra Details
- Key: SHIFT
- Casting: Instant Cast
- Energy Cost: 20/s
- Healing Amount: 35/s
- Maximum Energy: 120
- Movement Boost: 60%
- Special Effect: During the dive, gain Unstoppable, healing over time, and a Movement Boost, while Jeff's hitbox is reduced
- Energy Recovery Speed: 15/s

It's Jeff!
Deep dive into the scene and resurface to swallow both enemies and allies within range, activating Hide and Seek for a brief duration before ejecting the swallowed heroes forward. Use this ability to paint the ground.Extra Details
- Key: Q
- Range: 10m radius,5m high cylindrical spell field
- Damage: 25/s
- Casting: Targeted
- Duration: 6s
- Energy Cost: 4500
- Healing Amount: 225/s
- Special Effect1: After swallowing allies and enemies, Jeff will deal damage to enemies and heal allies for the duration of the effect, during which they will also benefit from Hide and Seek
- Special Effect2: It's Jeff! (Ultimate Ability) leaves an 8m radius Healing Pool at the point of activation that heals allies within range by 100/s. Healing Pool lasts for 8s
- Bonus Health (Ally): Overflow healing on swallowed allies grants 45 Health per second as Bonus Health, up to 150

It's Jeff-nado!
When Storm unleashes her Omega Hurricane, if Jeff the Land Shark has It's Jeff! ready, he can channel her power to conjure a ferocious Jeff-nado! Additionally, a Jeff-nado will form if Jeff encounters Storm's Omega Hurricane after devouring enemies with It's Jeff!. Enemies will be drawn into the swirling chaos after enduring sustained damage from the Jeff-nado for some time.Extra Details
- Key: Z
- Select Range: 60m radius, 90° fan-shaped area in front of Jeff
- Swallow Range: 10m spherical radius spell field centered around Storm
- Swallow Damage: 80
- Attack Interval: 2 hits per second
- Swallow Time Required: 1.5s
- Warning before Swallow: 0.1

Guardian Of The Deep
Venom shares his symbiotes with Jeff and Hela. Jeff's Guardian of the Deep links with nearby allies for continuous healing, releasing a large healing burst that converts any excess into Bonus Health when it ends. Hela's Hel Tendrils unleash a symbiotic Hel Sphere that pulls in nearby enemies and links them, slowing those that try to escape.Extra Details
- Key: X
- Range: 10m spherical radius spell field
- Cooldown: 20s
- Bonus Health: 100
- Bonus Health Falloff: Falloff begins at 3s and decreases by 30/s
- One-time Healing Amount: 70
- Continuous Healing Duration: 5s
- Continuous Healing Efficiency: 70/s