

Iron Fist
50.42%
Win Rate
7.26%
Pick Rate
0.49%
Ban Rate
Hero Overview
Lin Lie is a master of Chinese martial arts who once wielded the shattered Sword of Fu Xi. After fusing its pieces with the mighty Chi of Shou-Lao, he is poised to strike his foes with the grace and force of a soaring dragon as the latest immortal Iron Fist.
Team: Agentsofatlas, Immortalweapon
Available Skins
Hero Stats
Health300
Difficulty4
Movement Speed6
Abilities

Wall Runner
Run horizontally along the walls.Extra Details
- Key: Space
- Wall-Crawling Speed: 9 m/s

Crane Leap
Perform up to three consecutive jumps while airborne.Extra Details
- Cooldown: 3 charges, with each charge taking 1s to recharge
- Key: Space

Jeet Kune Do
Strike the targeted enemy with Jeet Kune Do, and the last strike will Launch Up enemies, reducing the cooldown of Dragon's Defense with every hit.Extra Details
- Attack Interval: The first four strikes have an interval of 0.45s between them, while the fifth strike has a 0.67s interval from the fourth strike
- Casting: Melee
- Damage: The first four strikes each deal 30 damage, while the fifth strike deals 55 damage
- Dragon's Defense Cooldown Reduction Per Hit: 1s
- Key: Left Click
- Maximum Distance: 3m
- Maximum Pull-In Distance: 6m

Dragon's Defense
Assume a defensive stance with a boost of Chi to block incoming attacks and gain Damage Reduction. Once he exits the defensive stance, he gains Bonus Health and can strike back with Yat Jee Chung Kuen.Extra Details
- Block Time: 1s
- Bonus Health/Damage Blocked Conversion: 1.3
- Cooldown: 15s
- Damage Reduction: 30%
- Key: Right Click
- Max Health/Damage Blocked Conversion: 175

Yat Jee Chung Kuen
Dash forward to pursue the targeted enemy and unleash a flurry of attacks.Extra Details
- Attack Speed: 7 strikes per second
- Casting: Melee
- Damage: 9 base damage + 2.7% of the enemy's Max Health per strike
- Dashing Distance Without Target: 3m
- Dashing Speed Without Target: 12 m/s
- Duration: 5s
- Key: Left Click
- Maximum Pull-In Distance: 11m
- Range: 3m

Harmony Recovery
Cross legs and channel Chi, recovering health. Excess healing converts to Bonus Health.Extra Details
- Cooldown: 12s
- Duration: 3s
- Excess Healing/Max Health Conversion: 100
- Healing Per Second: 100
- Key: E

K'un-lun Kick
Dash forward, delivering a flying kick when hitting an enemy or reaching full range, dealing damage to nearby enemies. Damage increases with lower enemy health.Extra Details
- Casting: Movement-based damage ability
- Cooldown: 10s
- Dashing Speed: 40 m/s
- First Flying Kick Damage: 35
- Key: SHIFT
- Maximum Dash Distance: 12m
- Second Flying Kick Damage: 35 - 70 (Maximum damage is achieved when the target is at 50% Health)

Living Chi
Become living Chi to boost his speed, damage, and attack range, delivering stronger punches while reducing the cooldown of Dragon's Defense.Extra Details
- Damage Boost: 30%
- Duration: 12s
- Energy Cost: 3400
- K'un-Lun Kick Bonus Range: 100%
- Key: Q
- Movement Boost: 20%
- Yat Jee Chung Kuen Bonus Range: 100%
- Yat Jee Chung Kuen Cooldown Reduction: -80%

Chi Absorption
Assists in taking down enemies allow him to absorb their Chi and gain Bonus Health.Extra Details
- Bonus Health: 50
- Key: Passive

Dragon's Chill
Iron Fist channels the Chi of Shou-Lao into Luna Snow, transforming her ice power into a Chi-infused frosty ring that radiates from her. This ring can launch up enemies with chilling damage and applies a slowing effect, while simultaneously healing her allies.Extra Details
- Key: Passive
- Team-up Bonus: 10% Damage Boost

LION'S LAUNCH
Launch the ball forward with incredible speed.Extra Details

FEROCIOUS THROW
Hurl the ball with fierce intensity. Charging longer enhances both speed and distance.Extra Details

CRANE LEAP
Perform up to three consecutive jumps while airborne.Extra Details
- Cooldown: 3 charges, with each charge taking 1s to recharge
- Key: Space

LION KICK
Sprint forward and hit the enemy or use a flying kick to launch surrounding enemies up upon reaching maximum distance, causing the enemy to lose the ball. This ability can only be used when not in possession of the ball.Extra Details
