

Human Torch
48.39%
Win Rate
5.65%
Pick Rate
18.31%
Ban Rate
Hero Overview
The Fantastic Four's resident heartthrob, Johnny Storm, adds an intense flare to every battle he fights. Shrouded in roaring flames, the Human Torch always manages to look cool while turning up the heat!
Team: Fantasticfour
Available Skins
Hero Stats
Health250
Difficulty3
Movement Speed6
Abilities

Fire Cluster
Launch forward a cluster of splitting fireballs.Extra Details
- Key: Left Click
- Casting: Burst Projectile
- Charges: 6
- Fire Rate: 0.5s per round
- Shot Damage: 5.5 per round
- Charge Speed: 0.33s per use
- Critical Hit: Yes
- Damage Falloff: Falloff begins at 15m, decreasing to 60% at 30m.
- Projectile Speed: 150m/s
- Crosshair Spread Radius (at 10m): 0.33m

Plasma Body
HOLD {Ability2} to enter a state of accelerated ascent.Extra Details
- Key: SHIFT
- Energy Cost: 15/s
- Maximum Energy: 120
- Movement Boost: 50%
- Energy Recovery Speed: 20/s

Blazing Blast
Launch a fireball to deal damage or create a Flame Field at the targeted area, dealing damage to enemies within.Extra Details
- Key: Right Click
- Casting: Straight-line projectile that generates a spherical spell field upon impact.
- Charges: 3
- Charge Speed: 3s per strike
- Flame Field Range: 3m spherical radius
- Blazing Blast Damage: 40
- Flame Field Duration: 6s
- Flame Field Continuous Damage: 20/s
- Blazing Blast Projectile Speed: 80m/s

Flaming Meteor
Dive towards the ground, dealing damage to enemies. This will also detonate any Flame Fields hit and grant you Bonus Health.Extra Details
- Key: F
- Range: 5m spherical radius
- Damage: 40
- Cooldown: 20s
- Bonus Health: 50
- Max Dash Speed: 80m/s
- Flame Field Detonation Range: 3m spherical radius
- Flame Field Detonation Damage: 55

Pyro-prison
When 2 or more Flame Fields exist, connect them to form a fire wall that deals one-off high damage to enemies that pass through the wall, or continuous burning damage if the wall exists in an enclosed area.Extra Details
- Key: E
- Cooldown: 15s
- Max Link Height: 2m
- Fire Wall Damage: 65
- Max Link Distance: 40m
- Fire Wall Duration: 5s
- Pyro-Prison Continuous Damage: 40/s

Supernova
Explode with cosmic fire to deal damage to enemies within range and enter Supernova state. While in Supernova state, Blazing Blast will transform into Flame Tornado, and Plasma Body can be activated without any cost.Extra Details
- Key: Q
- Duration: 8s
- Energy Cost: 3400
- Flame Tornado Range: 3m spherical radius; 8m high capsule-shaped spell field.
- Activation Wave Damage: 75
- Supernova Damage Reduction: -30%
- Activation Shock Wave Range: 20m spherical radius
- Flame Tornado Unleash Speed: 0.7s per use
- Flame Tornado Continuous Damage: 110/s

Omega Fire
When the Human Torch activates Supernova, Storm can summon an Omega Fire by selecting a Flame Tornado with Omega Hurricane. Likewise, when Storm unleashes Omega Hurricane, the Human Torch can transform it into a Burning Hurricane with Supernova. Any Flame Tornado caught in a Burning Hurricane will grow in size and damage.Extra Details

United Siblings
The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team. This formidable force bolsters Human Torch, The Thing, and Mister Fantastic, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health.Extra Details

Pyrokinetic Energy
Human Torch stores Pyrokinetic Energy in Spider-Man's suit, enabling him to unleash an Inferno Blast that sprays a fiery web while performing a backflip to create distance. The flames damage enemies and apply a Burn-Tracer. Detonating these Burn-Tracers inflicts Damage Over Time.Extra Details
- Key: Passive
- Team-Up Bonus: 5% Damage Boost

Two In One
Human Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities.Extra Details
- Key: X
- Damage: Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
- Cooldown: Successfully interacted: 30s; fail to interact: 3s
- Flight Speed: 15m/s
- Launch Up Range: A cylindrical spell field with a radius of 8m and a height of 1m
- Maximum Distance: 20m
- Maximum Flight Duration: 8s
- Mobility Abilities Disabling Range: A cylindrical spell field with a radius of 8m and a height of 8m
- Slam Down Initial Horizontal Velocity: 15m/s